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Spriteoven MCP β€” pixel art from your IDE πŸ₯

Generate sprites, fetch your library, and tag assets directly from Claude Code, Cursor, Continue, Cline, and Zed via the Model Context Protocol β€” one-line install, your Bearer token auto-prefilled.

Claude Code Cursor Continue Cline Zed

The tools your agent gets

Wave 5b lands a focused MCP surface β€” three tools that cover the core "generate β†’ keep β†’ reuse" loop. More tools land in Ciclo 8 based on real usage signal.

generate_sprite

Generate a pixel art sprite from a text prompt. Decrements credits the same way the web UI does, and returns a PNG plus the asset id you can pass to other tools.

generate_sprite(prompt, size?, model?)
  β†’ { asset_id, png_url, model_used, credits_remaining }

get_library

List the assets in your Spriteoven library β€” same view as /library in the web UI, scoped to your account by the bearer token. Useful for "find that capibara I made last week" without leaving your editor.

get_library(query?, limit?, offset?)
  β†’ { assets: [{ id, title, prompt, png_url, created_at }], total }

save_to_library

Save a generated sprite (or an external PNG you uploaded earlier in the conversation) into your library with a title, tags, and prompt metadata. Mirrors the "Save to library" flow in Sprite Lab β€” versioned history included.

save_to_library(png, title, prompt?, tags?)
  β†’ { asset_id, version_id, saved_at }

Install in one line

Add Spriteoven to your IDE config with a single command. Your Bearer token is auto-prefilled when you're logged in β€” no dashboards, no provider key forms.

Your tokens

A token is how your AI connects. It does not expire in an hour, you choose what it may do, and you can revoke it without signing out anywhere.