Mapas β Tilesets that actually tile
Seamless tilesets at 16Γ, 32Γ, 64Γ or 96Γ tile sizes with auto-tile rules baked in. Edges match. Your level designer can stop crying.
The cozy oven for indie game art β AI-powered sprite sheets, tilesets, and iconpacks for Godot, Unity, and Aseprite.
Spriteoven turns plain-language prompts into game-ready sprite art: canonical character sheets, seamless tilesets with auto-tile rules, and matched iconpacks for items, weapons, and UI. Built for indie devs who want to ship β not fight with prompt engineering, layer cleanup, or exporter scripts.
Mapas, Items, Animaciones β the three things every indie game needs.
Seamless tilesets at 16Γ, 32Γ, 64Γ or 96Γ tile sizes with auto-tile rules baked in. Edges match. Your level designer can stop crying.
Weapons, shields, potions, scrolls β generated in batches with stable style and silhouette. Premium uses GPT Image 2 for prop consistency.
Define the character once. Spriteoven generates idle, walk, attack, hurt, death frames against the same canonical reference, with strict bbox + ground-line validation.
Three steps from prompt to engine-ready export.
Type a prompt β character, biome, item set. Plain language is fine.
Spriteoven runs the AI model and post-processes the result (chroma key, palette quantize, edge validation, auto-tile rules).
Export as png-sliced, Godot .tres, Aseprite bundle, or full Godot project bundle. Drop into your game.
Free tier is genuinely free. Premium is BYOK so we don't middleman OpenAI.
Five minutes from sign-up to your first exported sheet.