Getting started with Spriteoven

Five minutes from sign-up to your first exported sprite sheet. Prefer help inside the app? Open the Guide (the ? button in the header, or /?guide=1) — it mirrors this page and covers every tab.


1. Sign up

Spriteoven is free. Click Sign in in the top right corner of the app and pick one of three paths:

No credit card. No "free trial" countdown. The free tier stays free.


2. Generate your first sprite

Open the Sprite Lab tab — this is where every character, animation and direction is baked. It runs as a two-step card:

  1. Step 1 · Your canonical character. Type your idea in Describe your character (e.g. "a small knight with a sword and a red cape"), set Style / Species / Quality, then lock an anchor one of three ways:

    A ready anchor shows a green ✓ Ready badge. That anchor is the reusable identity — every animation is built on top of it and it is never redrawn.

  2. Step 2 · Animate (unlocks once an anchor is Ready). Pick an Action — the catalogue has eight (idle · walk · run · jump · attack · defend · hurt · die) and a Custom action where you type what you want in your own words — and a Frames count, then in the directions visor choose ⊞ All Set (bakes 4 or 8 directions at once) or ▶ One direction. West-facing views come free as ⇋ mirrors of their East side: of the 8 directions, 5 are generated and 3 are mirrored for $0.

Each finished animation auto-saves to your Library (you'll see ✓ Saved to Library), and you can export it (next section).

The other five forges work the same way, each in its own tab: Maps (biome tilesets), Items (item sets and gear), FX (effects that layer over a sprite), Deco (big pieces that sit on the map) and UI Kit (pieces for your game's interface). All six share the same 7-rung style ladder, so a whole game can be baked in one look.


3. Free tier and credits

The free tier is 8 generations on the house, one-time, no card. The allowance is counted in generations, so what uses it up is how much you ask for, not what you ask for it with. After that, buy Spriteoven credits.

Every generation is billable. There is no cheaper draft lane to fall back to: what a run costs is decided by Quality and by how much you asked for, and the number is on the forge button before you click it.

Spriteoven holds the relationship with each provider — no BYOK key forms. Buy credits from the coin widget in the header, Buy credits in the user menu, or the footer link to the pricing page (/?pricing=1). Pack prices and top-up sizes always live on that page, so check it there rather than trusting a number copied here.


4. Outputs explained

In Sprite Lab Step 2, tick one or more export formats before you download:

The picker is three tabs — General, Godot and Unity.

Rule of thumb: Godot → godot-bundle; Unity → Build Unity project; Aseprite → aseprite-bundle; anything else → png-sliced. No manual slicing needed.

A .unitypackage needs the Unity Editor, which the server does not run — so Unity export ships the minimal project and the Raw ZIP instead.


5. Next steps


Troubleshooting

Problem Fix
"Sign in" button missing Hard refresh — the auth SDK loads from a CDN
Magic link email not arriving Check spam; it's sent via Supabase
Fewer frames than requested The cut under-yielded and auto-retried — regenerate or lower the Frames count
402 / out of credits Your 8 free generations and your credits are both at zero. There is no free lane to switch to — buy credits (/?pricing=1), or lower Quality so each generation costs less
Tileset edges don't line up The Forge measures every seam before shipping and the manifest carries the numbers — if something still reads off, re-forge; the biome anchor keeps the style

Stuck? Email support@spriteoven.com — there's a small inbox and Fer reads every message.